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Avatars:
Badler, N. I., Barsky, B. A., and Zelter, D. (Eds.) (1991).
Making Them Move: Mechanics, Control, and Animation of Articulated Figures.
Morgan-Kaufmann, San Mateo, CA.
Badler, N. I., Phillips, C. B., and Webber, B. L. (1993).
Simulating Humans: Computer Graphics Animation and Control.
Oxford University Press, New York.
Bezault, L., Boulic, R., Magnenat-Thalmann, N., and Thalmann, D. (1992).
An interactive tool for the design of human free-walking trajectories,
Proc. Computer Animation '92, 87-104.
Boulic, R., Thalmann, D., and Magnenat-Thalmann, N. (1990).
A global human walking model with real-time kinematic personification",
Visual Computer, 6(6), 344-358.
Cassell, J., Pelecahud, C., Badler, N., Steedman, M., Achorn, B., Becket, W.,
Douville, B., Prevost, S., and Stone, M. (1994).
Animated conversation: Rule-based generation of facial expression, gesture and
spoken intonation for multiple conversational agents.
Computer Graphics, Annual Conference Series, 413-420.
Damer, B. (1998). Avatars!. Peachpit Press, Berkeley, CA.
Frantz, G. A. (1995). Toys that talk: Two case studies.
In A. Syrdal, R. Bennett, R., and S. Greenspan (Eds.). (1995).
Applied Speech Technology. CRC Press, Boca Raton, FL, 487-500.
Hodgins, Jessica. (1998).
Animating human motion, Scientific American, March 1998.
Hodgins, Jessica and Pollard, Nancy S. (1997).
Adapting simulated behaviors for new characters, Proceedings of SIGGRAPH 97, ACM, 1997.
Hodgins, Jessica, Wooten, Wayne L., Brogan, David C., and O'Brien, James F.
(1995), Animating human athletics, Proceedings of SIGGRAPH 95, ACM, 1995.
Lasseter, J. & Daly, S.. (1995). Toy Story: The art and making of the animated film.
Hyperion, New York.
Maestri G. (1996).
Digital Character Animation,
New Riders Publishing.
Magnenat-Thalmann, N., and Thalmann, D. (1993).
The artificial life of synthetic actors, IEICE Transactions, Japan,
invitedpaper, Vol. J76-D-II, No.8, 1506-1514.
Magnenat-Thalmann, N., and Thalmann, D. (1995).
Digital actors for interactive television, Proceedings of the IEEE, August 1995.
Noser, H., Renault, O., Thalmann, D., and Magnenat Thalmann, N. (1995).
Navigation for Digital Actors based on Synthetic Vision,Memory and Learning, Computers and Graphics,
Pergamon Press.
Noser, H., and Thalmann, D. (1993). Towards autonomous synthetic actors,
Proceedings of the French-Japan Workshop on Synthetic Worlds,
Aizu, Japan, 1993
Noser, H., and Thalmann, D. (1995). Synthetic vision and audition for digital actors,
Proceedings of Eurographics `95, Maastricht.
Porter S. (1990). Made for the stage: synthetic actors are getting better.
Computer Graphics World, 13 (8): 60.
Thalmann, D. (1993). Vision, perception and behaviour of actors,
Proceedings of the BCS Conference on Interacting with Images,
British Computer Society, London.
Thalmann, D. (1995). Virtual sensors: A key tool for the artificial life of virtual actors,
Proceedings of Pacific Graphics `95, Seoul, Korea.
Thalmann, D., Noser, H., and Huang, Z. (1996). How to create a virtual life?
In N. M. Thalmann and D. Thalmann (Eds.) (1996). Interactive Computer Animation.
Prentice Hall Europe, Hertfordshire, UK, 263-291.
Thalmann, N., and Thalmann, D. (1990) Synthetic Actors in Computer-Generated
3D Films. Springer-Verlag, Tokyo.
Thalmann, N., and Thalmann, D. (1991). Complex models for animating synthetic actors,
IEEE Computer Graphics and Applications, 11, 5, 32-44.
Thalmann, N. M., and Thalmann, D. (Eds.) (1996). Interactive Computer Animation.
Prentice Hall Europe, Hertfordshire, UK.
Thalmann, N. M., and Volino, P. (1996). Sculpting, clothing and hairdressing our virtual humans.
In N. M. Thalmann and D. Thalmann (Eds.) (1996). Interactive Computer Animation.
Prentice Hall Europe, Hertfordshire, UK, 205-234.
Bibliography
Articulatory synthesis
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Avatars
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Facial animation
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Mc="#663366">Bibliography
Articulatory synthesis
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Avatars
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Facial animation
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Mc="#663366">Bibliography
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