| Talking Heads: Facial Animation |
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Kinematics-Based Synthesis of Realistic Talking Faces
(This section is based on a paper by Eric Vatikiotis-Bateson, Takaaki Kuratate, Mark Tiede, and Hani Yehia, of the ATR Human Information Processing Research Laboratories, entitled, "Kinematics-Based Synthesis of Realistic Talking Faces", which has been submitted for publication. This paper has been adapted for the Talking Heads website by Philip Rubin and Eric Vatikiotis-Bateson.)
![]() A new method is described for animating talking faces that are both cosmetically and communicatively realistic. The animations can be driven directly from a small set of time-varying positions measured on the face at the video field rate or at lower rates by interpolating key frame configurations derived by via point analysis. This method of animation provides distinct benefits for both industrial and behavioral research applications, because the kinematic control parameters are easily obtained and are highly correlated with the measurable acoustic and neuromuscular events associated with speech production. INTRODUCTION:
During spoken communication, speakers' faces
convey all sorts of relevant information, not the least
of which are visible, time-varying correlates of the
activity of the vocal tract that shapes the speech
acoustics [1, 2]. Contrary to popular belief and the
common practice of speech researchers and engineers
tackling the problem of audiovisual synthesis
and recognition, the visible correlates of speech are
not limited to the small area enclosing the lips, oral
aperture, and even the chin [for overview, see 3].
Rather, the entire face - certainly everything below
the eyes - contributes information about the
speech signal [4, 5]. Also, visible correlates of the
speech are not restricted to a small set of phonetic
elements, defined by the shape and position of the
most visible articulators: the lips and less directly
jaw height. Instead, the correlation appears to be
much more continuous throughout the production
of speech [6].
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