| Talking Heads: Facial Animation Kinematics-Based Synthesis of Realistic Talking Faces |
|
CONCLUSION
The facial animation model proposed here offers
cosmetic realism insofar as it generates faces that
look like the original speaker. However, even without
the many cosmetic improvements yet to be implemented,
it has largely solved the problem of generating
realistic motions from a small set of control
parameters. These parameters have the significant
additional advantage of being highly correlated with
the other observable events associated with speech
production; namely, the underlying physiological
activity, the deformations of the vocal tract that to
a large extent are responsible for the visible facial
motions during speech, and finally the speech
acoustics. No other model of facial motion can
claim such a realistic grip on the production of
audiovisual behavior. Of course, the model's communicative
efficacy in human perception can be judged only by
its effects on perceivers, a job currently underway.
Issues of Realism | Conclusion | References
|