Talking Heads: Facial Animation Kinematics-Based Synthesis of Realistic Talking Faces

Figure 3

Figure 3.
Mesh adaptation entails matching feature contours of the generic mesh

(a) with features for each scanned face;

(b) generic mesh nodes are adjusted to match position measurement locations

(c) and then the texture map is applied.

 

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Introduction | Audible-Visible Synthesis | Extensions to the Basic Model
Issues of Realism | Conclusion | References


 

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