| Talking Heads: Facial Animation Kinematics-Based Synthesis of Realistic Talking Faces |
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Figure 3. Mesh adaptation entails matching feature contours of the generic mesh | ||
| (a) | with features for each scanned face; | |
| (b) | generic mesh nodes are adjusted to match position measurement locations | |
| (c) | and then the texture map is applied. | |
Introduction
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Audible-Visible Synthesis
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Extensions to the Basic Model
Issues of Realism
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Conclusion
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References